EXPARIA - Character UE4 Ldev Breakdown

Dzung phung dinh 001 mainimage

Skin Shader Lips test UE4

Dzung phung dinh 005 concept
Dzung phung dinh 006 eyebreakdown
Dzung phung dinh 018 skinshader step3 basediffusesetting
Dzung phung dinh 018 skinshader step5 ssgradientfunctioncolor
Dzung phung dinh 011 gmhhair
Dzung phung dinh 019 customfresnelramp mf network
Dzung phung dinh 012 bakingman
Dzung phung dinh 020 skinshader step6 addvein noise
Dzung phung dinh 013 transfer
Dzung phung dinh 034 lipdetail square
Dzung phung dinh 031 eyecloseup

Eye shader test in UE4

Dzung phung dinh 032 eyeshadernetwork
Dzung phung dinh 033 eyelashes
Dzung phung dinh 017 supporttextures
Dzung phung dinh 016 proctexturebreakdown

EXPARIA - Character UE4 Ldev Breakdown

The full Article Link on 80.lv : https://80.lv/articles/secrets-of-human-shaders-in-ue4/
or check out the full thread of the WIP thread here ;) !: http://polycount.com/discussion/175201/the-journey-art-station-contest-reboot-wip-thread#latest
I would like to share my little breakdown article I wrote for 80.lv here about my on-going project - Exparia. Breaking down of the process I have used to make my pilot girl in my Exparia project to develop quality stylized character in UE4 .